Weapon (greatsword), legendary (requires attunement)

This Greatsword is said to be made from the bone of a mythical and legendary monster, the Tarasque. The blade has been carefully sharpened and polished giving it an almost ivory shine to it, with the exception of a dark green streak running along the edge of the blade. The cross-guard is made out of a similar bone material and is tightly bound to the hilt with leather straps. Its sheath is likewise made out of bone and treated leather so that the blade always drips with poison. Emblazoned on its guard is the symbol of Moradin.  

While attuned to this weapon you gain the following benefits:

You have a +3 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this weapon, the target takes an extra 2d8 Poison damage. 

Secretion. You gain the ability to cast the Poison Spray cantrip at will (Save DC 17). 

Choking Odor. You gain the ability to cast the Cloudkill spell at 6th level (Save DC 17). 

ContagionWhen you roll a 20 on a hit against a creature using this weapon, the target becomes poisoned. If the target remains poisoned in this way for 1 minute then it dies. Creatures immune to the poisoned condition are immune to this feature. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Poison, Poisoned, Heavy, Two-Handed, Graze

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