Weapon (crossbow, light), uncommon (requires attunement)

An animated, indestructible, metallic arrow made from a metal known as Yaka. It has a simple, angular design; though it has shapes on one end vaguely reminiscent of fletching, it is not notched, and therefore cannot be fired from a bow. The material is magically, sonicly reactive to specific frequencies created by whistling of an attuned creature and can penetrate nearly all armor. The Yaka Arrow also contains a gravitation crystal contained at the back end, allowing it levitate effortlessly and move at high velocities. 

You can use a bonus action to toss this magic arrow into the air and whistle the command. When you do so, the arrow begins to hover. As part of this action and as bonus action on each of your subsequent turns, you can move the arrow up to 80 feet without moving more than 100 feet away from and make up to four ranged attacks. The arrow can move through hostile creature's spaces, and can make these attacks only on creatures that share a space with it. The arrow uses your intelligence modifier; on a hit, its attacks deal piercing damage equal to 1d8 + your Intelligence modifier.
Attack: Melee weapon. +6 to hit, 1d8 + INT modifier, piercing damage.

The arrow ceases to hover if you grasp it or move more that 100ft away from it, with a bonus action the arrow can fly back to the wielders hand for retrieval.

Proficiency with a dart allows you to add proficiency to the attack roll.

The user must meditate with the arrow or be touching it for 1d20 hrs before they are able to properly use the arrow. (Requires a bard to be attuned)

 

Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Piercing, Ammunition, Loading, Range, Two-Handed, Slow

Ratat