Weapon (greatclub), rare (requires attunement by a Physical contact after a short rest.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Physical contact after a short rest., Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

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