Weapon (greatsword), legendary

A super weapon from the previous era. It can easily manipulate the 3 elements of thunder, fire, and ice using magical energy. The power of this weapon far exceeds the scientific understanding of the current age.

As a bonus action while you are wielding this weapon, you can expend a charge to channel the power of the elements through this weapon, which applies the following effects until the end of your next turn - 

  • When you hit a creature with this weapon, roll a d4. this weapon deals an additional 1d6 damage of the type associated with the number rolled-
  • 1 - Lightning 
  • 2 - Fire
  • 3 - Cold
  • 4 - Reroll

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Two-Handed, Graze

TestSubject5

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