Weapon (dagger), very rare

This is a weapon specially made for Zeta during his times in the old wars as he was a special operative. Since having been reawakened, he and his weapons are in need of repair and upgrades to regain strength in this new world. 

This weapon is fused into Zeta’s arms, but still requires a free action to unsheathe. The base form that they start out as are two daggers, one coming from the bottom part of the wrist of each arm. He can use a bonus action to extend and/or electrify the special metal lengths to transform them into either javelines or whips. Either form will require him to expend a bonus action to change, and he can only switch one weapon form per bonus action. 

Whip: Reach is 10 feet, deals 1d4 slashing damage. Can be “thrown” at a target for a range of 20/(40) feet and the interaction between the characters will be similar to being grappled if it hits. The target will be pulled toward’s Zeta 5 feet every round at the cost of a bonus action each round, or until the target is within regular grappling range. Saving throws can be made by the one being grappled like normal each round. If it misses then the weapon will not be able to be used until the next round and it needs time to retract back into its normal length. 

Javelin: Reach is 5 feet. Deals 1d6 piercing/slashing/bludgeoning damage wether he wishes to stab or slash with the weapon’s bladed tip or whack an enemy with the length of the handle. Can be thrown 60/(120) feet. Upon being thrown Zeta cannot attack with this weapon until he retrieves it, and enemies can use this weapon like a javelin if they pick it up. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Previous Versions

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11/26/2018 7:03:55 PM
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Saintdane

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