You have a +3 bonus to attack and damage rolls made with this magic weapon while attuned to it.
High Noon. At noon the empty chambers of the revolver are loaded with 6 Deadeye bullets imbued with magical energy that ignore resistances and immunity to damage. Deadeye bullets deal radiant damage instead of piercing damage. If you score a critical hit with a Deadeye bullet the gun produces another Deadeye bullet. This effect lasts until you empty your magazine or till you remove the bullets from the gun.
Fan The Hammer. Your fast hands let you get the drop on your enemies. If the D20 roll for your initiative is a 15 or higher, on your first turn you can gain an additional use of your Action Surge on your first turn.
Curse: Called Out. Once attuned, this item remains attuned to you until you die or the revolver is destroyed. You cannot refuse any 1 on 1 challenge made by a creature and you cannot surrender until the challenge is complete.
Inspired by: The Mithral Canvas - The Gun with No Name
“A weapon with as many victims as there are stars in the sky, this fearsome firearm is a legend unto itself. Occasionally it vanishes from sight and is lost for some time, but never for long, sure to appear in the hands of yet another unfortunate soul entranced by the promise of fame and glory. But even with its bloody history and terrible penchant for murder, it has no true name, as it would be lost as quickly as it was found when the cycle of violence begins anew.”
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Requires attunement by a Fighter, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex
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