To attune to this symbiont, you must hold it against the skin of your forehead for the entire attunement period, whereupon it burrows into your head and bonds with your skull.
This little-finger-long appendage sprouts like a tadpole from your forehead. The end of the tadpole is red and wiggles slowly around, looking at your surroundings.
While the eye is extended, you gain darkvision 30 ft. (if you already have darkvision, it is extended by 30 ft.) and advantage on any checks or saving throws to avoid being blinded. You can also read Daelkyr.
As a bonus action, you can retract or extend this third eye. While retracted, it leaves no trace of its presence.
As an action, you can attempt to hypnotize a creature within 30 ft. that you can see and that can see you. It must succeed on a DC (10 + your Constitution modifier) Wisdom saving throw or else have its movement reduced to zero until the start of your next turn. While hypnotized, the creature is effectively blinded to everything else except you, cannot attack or cast spells at anything except you (or your space) and has disadvantage to attack you while you have advantage on any saving throws that the hypnotized creature forces you to make.
Symbiotic Nature. The third eye can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the third eye ends, and it detaches from you.
Notes: Buff, Utility, Combat
Previous Versions
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8/17/2021 3:19:36 PM
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3
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0
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1
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Coming Soon
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I forgot the Symbiotic Nature in version 1.