When worn this the player can roll a D6 to add a 10 second duration to any spell that has only a duration of 1 minute or more (1=10, 3=30, etc.). Any spell that is concentration, the caster has +2 advantage on being charmed, and against illusions. If a spell is both duration and concentration, then this device will only enhance one of the two.
This device will add a D4 to any healing spell that targets self only. Other self target spells gain no benefits
THIS ITEM DOES NOT IGNORE SPELL SLOTS
(NOTE: two C.A.D’s cannot be used at the same time in one turn)
Upon use of two C.A.D’s players must roll a single D4 to determine the effect.
Rolling a 1 will result in the spell cancelling out.
Rolling a 2 will result in the spell blowing up in the casters face.
Rolling a 3 will prevent the spell from doing damage (status ailments such as bleed or burn will still apply). Rolling a 4 will result in the player taking minor damage (DM decides the damage)
Notes: A Wizard or sorcerer of level 5 or above with a wisdom of at least 14, and intelligence of 15, must attune this item for it to be used, Utility, Wristwear
Comments