Weapon (dagger), uncommon (requires attunement)
This dagger has 3 charges. When you throw it you may use a bonus action to expend one of the charges and instantly teleport to the dagger's location and grab hold of it. The dagger regains all expended charges at dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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