Weapon (handaxe), rare (requires attunement by a Requires Attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The blade of the sword is coated in an endless supply of violet-colored slime. Despite the sword’s tendency to drip, the slime does not flow over the pommel, regardless of the angle at which it is held. You are entirely immune to the effect of the slime while attuned to this sword. You may communicate telepathically with ooze creatures while wielding this weapon, and you gain advantage on Charisma (Deception, Intimidation, and Persuasion) checks against oozes.

Once each combat, you may use an action to make a ranged attack (Dexterity modifier + Proficiency bonus to hit, range 20/40 ft., one target. Hit: 11 (2d8+2) poison damage) with the sword by flinging the slime towards any creature you can see. Creatures damaged by this attack must make a DC 14 Constitution saving throw or be poisoned until the end of their next turn.

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Requires Attunement, Light, Thrown, Vex

SqueakyBoo

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