Zetsu is a quarterstaff given to the most valiant protectors of the Sun God's Morning Temple, a rite that has crossed generations of great warriors.
You have a +3 bonus to attack and damage rolls made with this magic weapon. Plus, it grants 1d8 additional radiant damage against evil creatures and the wielder can cast blink and etherealness, both self only, 1 time per day each.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, non-evil creature., Damage, Combat, Versatile, Topple
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