Weapon (greatsword), rare (requires attunement by a By a fighter, monk or paladin)

An uncommonly lightweight greatsword shaped to resemble an O katana, made of a metal unfamiliar to you.  The blade is yellow in color with white lightning streaks all along the blade. The hilt is circular shaped with 4 slight indentations, and the center has a silver tone with small triangles and a golden border.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

While wielding Zephyr Step, you may use your bonus action to take the Dash action but must make a melee attack along its path at a creature that is in range. On a successful hit, the creature takes an additional 1d4 lightning damage; this amount of damage changes based on your level (1d6 at 6th, 1d8 at 11th, 1d10 at 14th, 1d12 at 17th, and 2d12).                             

  • If you kill a creature with this attack, it is decapitated unless ruled otherwise by the DM.
  • After making this attack, you cannot willingly move for the rest of the turn.
  • If you are unable to make a melee attack, you cannot use this feature. 

 

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, By a fighter, monk or paladin, Heavy, Two-Handed, Graze

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9/26/2021 11:21:08 PM
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killerladydog

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