Large blood-red wings that are sharp enough to be used as a weapon. As a two-weapon fighting attack, you may use the wings in melee combat without a penalty on the "off-hand attack." All damage counts as magical slashing.
Attack roll: 1d20+3+Proficiency.
Damage roll: 1d4+3+MOD (finesse weapon), and an additional 1d4 radiant damage.
While you use these wings, you have a flying speed equal to 1.5 times your walking speed. You can use the wings to fly for up to 4 hours, all at once or in several shorter flights, each using a minimum of 1 minute from the duration. If you are flying when the duration expires, you glide down at a rate of 30 feet per round until you land.
You can not combine any movement modifiers with the wing speed. While flying, they will always be 1.5x your walking speed.
The wings regain 4 hours of use on a long rest.
The pair of wings fuse to your back permanently and may only come off as the result of a wish spell, be forcefully cut off by a silvered or magical weapon, leaving gaping scars, or the wings no longer deem the wearer to be "good-aligned."
The wings appear to be sentient.
After wearing the wings for a total of two player-character level-ups, gain the following ability to use once per day, resetting at dawn:
As an action, until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity.
Notes: Set: Innate Speed (Flying), creature it deems to be "good-aligned.", Movement, Outerwear, Sentient
Previous Versions
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10/4/2021 12:37:14 PM
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10/4/2021 12:39:40 PM
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