Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Wizard, or Warlock)
A classic item of power held by witches of any kind. True, powerful witches tend to enjoy the classics.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
While holding the Witch’s Staff with at least one charge, you gain a flight speed equal to 60 feet.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: blight (5 charges), enthrall (2 charges), arms of hadar (1 charge), or fear (3 charges).
The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns into a swarm of scattering rats and is destroyed.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Melee Weapon Attacks, Bonus: Armor Class, Bonus: Saving Throws, Bonus: Spell Attacks, Bonus: Melee Weapon Attacks, Druid, Sorcerer, Wizard or Warlock, Versatile, Topple