Resembling the magnificent beholder Xanathar, this bag of biscuits gives the consumer some power of a beholder per biscuit. Known to be sold by members of Xanathar's Thieves' guild
1d10 |
Biscuit |
Effect |
Description |
1 |
Heart |
Charm |
The consumer burps out a 15ft cone infront of them and the creatures in the range must succeed on a DC 14 Wisdom saving throw or be charmed by the consumer for 1 hour, or until anyone harms the creature. |
2 |
Lightning Bolt |
Paralysis |
A beam light is fired at a targeted creature up to 30ft and they must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
3 |
Fright |
Fear |
The consumer stares at a creature within 30ft and the targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
4 |
Hourglass |
Slow |
The consumer points at a creature within 30ft and the targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
5 |
Beam |
Damage |
The consumer shoots beams out of their eyes at a creature within 30ft and the targeted creature must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. |
6 |
Waves |
Restraint |
Waves shoot out of the consumer’s hands at the target: If the target is a creature, it must succeed on a DC 16 Strength saving throw or the consumer moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the consumer’s next turn or until the consumer is incapacitated. If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The consumber can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. |
7 |
Sleepy Eye |
Unconscious |
The consumer yawns to a creature upto 30ft and the targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This biscuit has no effect on constructs and undead. |
8 |
Stone |
Restraint, Petrification |
The consumer belches towards a creature within 30ft and the targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. |
9 |
Ash Pile |
Disintegration |
The consumer spews out a massive beam to a target up to 60ft away: If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 23 (5d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it. |
0 |
Skull |
Damage, Death |
The consumer glares at a creature 30ft away and the targeted creature must succeed on a DC 16 Dexterity saving throw or take 28 (5d10) necrotic damage. The target dies if the ray reduces it to 0 hit points. |
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