Weapon (greatclub), very rare (requires attunement by a spellcaster that has proficiency with a fiddle, a harp, a lute, a mandolin and/or a guitar)

 

This  instrument can be wielded as a magic great club that grants a +1 bonus to attack and damage rolls made with it.

You gain these benefits while using this item:

  • While holding it, you can use an action to cast the Thaumaturgy.
  • While holding it, you can use an action to cast the Shocking Grasp and deal thunder damage, and the item emits a thunderous boom audible out to 30 feet.
  • When using the spell Counterspell against the spell of another creature that uses a Verbal component, if you have proficiency with the Performance skill, you may add your proficiency modifier to the ability check using your spellcasting ability needed to interrupt the opposed spell.
  • Your spell save DC and spell attack bonus each increase by 1.
  • It can be used as an arcane focus.

 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Bonus: Spell Attacks, Bonus: Spell Save DC, spellcaster that has proficiency with a fiddle, a harp, a lute, a mandolin and/or a guitar, Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

Sablabla

Comments

Posts Quoted:
Reply
Clear All Quotes