Weapon (longsword), legendary (requires attunement)

These pair of silver and steel swords must be wielded together.

Wielders of these sword dual wield as if having the feat of the same name.

Attacks made with these weapons overcome the damage resistances of any non-humanoid enemy.

The wielder of these swords may cast the following Cantrips as a Bonus action, even without the  spellcasting feature: Gust (Aard), Mold Earth (Yrden), Sacred Flame (Igni), Blade Ward (Quen), Friends (Axii)
These are cast as if you are a level 1 spellcaster but you can use strength or dex (your choice) to determine saving throws.

You have a +3 bonus to attack and damage rolls made with these magic weapons.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

JohnsunWildmane

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