A semi-traslucent rapier made of condensed air. If held by someone of the Air element wind begins to swirl around the sword blade. When flicked downwards the blade elongates into a whip held together by wind. in blade form when slashed a invisible wave of wind is created and has a range of 40 feet and when it hits any nonliving object if it is smaller than medium is sliced in half if larger is pushed back 10 feet. if it wind blade comes in contact with a opponent does 6d8 slashing damage. if stuck into the ground air needles fire in all directions each doing 1d8 piercing damage.
5 ft away hit by 10
10 feet away hit by 7
15-20 feet away hit by 4
21-60 hit by one
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Acrobatics, Advantage: Acrobatics, Sense: Truesight, Set: Speed (Walking), Feat: Mobile, Replace Damage Type: Cold, Ranged Weapon Attack: Slashing, Melee Weapon Attack: Slashing, Finesse, Vex
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