Weapon (greatsword), legendary (requires attunement by a Creature of Non-Evil Alignment)

Two halfs make a whole with the blessings both artificered souls have been clensed from there hatred and been reborn combined to make a new remastered stable blade

While holding the weapon, you can use an action to touch a creature with the blade and cast lesser restoration on that creature. Once used, this ability can’t be used again until the next dawn.

Sentience. Windsong is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you’re attuned to it.

Personality. Reforged by the god of order Pholtus the weakness of the blade has been made pure and whole once again removing the corruption that once was it seeks out ways to remove the boy of the moon from all its routes. it hates all corruption of the fake god and seeks to remove all traces minor or major from this world good or evil

Grants shadow or wind wings.  once a day you can fly for one min depending on the wielder and windsongs mood can be wings of wind or the more shadowy form.

As a bonus action you are able to activate windsong dealing an extra d6 damage to creatures or if facing worshipers of the boy of the moon 2d6. for one min.

Drizkuls vision: you are able to sense the presense of thouse who are hostile to you within ten foot of you

Drizkuls nightmare: You can sense agents or thouse who have been touched by of the Boy of the moon within 30 feet of you

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Weapon Property: Finesse, Replace Damage Type: Radiant, Creature of Non-Evil Alignment, Damage, Combat, Sentient, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
10/30/2021 11:41:08 AM
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Coming Soon

Item Tags: Damage Combat Sentient

rossflowers

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