This glove can cast control flames, fire bolt, produce flame, and sacred flame but only when you really need it. Before you cast any of the spells, you have to roll a Wisdom saving throw, with a DC based upon the situation. You can cast one of the spells if successful. Nothing happens if you fail.
|
DC |
Situation |
|
25 |
In a desert, in a volcano, etc. |
|
20 |
Start a fire during the day, Trying to start a fire for fun, Protecting yourself |
|
10 |
Trying to keep warm, Needing light on a dark night |
|
5 |
In a tundra, On a snow-covered mountain, etc. |
If your situation is not presented, the DM can decide what DC you have. All spells are cast as if by a level 1 spellcaster. You can cast a cantrip from the Glove of Fireborn Necessities equal to your spellcasting ability modifier+ you proficiency bonus.
Notes: spellcaster







Comments