Weapon (net), rare (requires attunement by a Requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon. A large or small creature hit by the net is restrained until freed. Creatures trapped in the net must make a DC10 Constitution saving throw or be paralyzed until YOUR next turn. 

Spiked Chains- A creature trapped in this net takes 2 piercing damage per turn.

A creature can make a DC15 Strength (Athletics) check to free themselves or another creature from the net. If the net is broken, it mends itself after one hour.

Proficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it.

A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

Notes: Bonus: Magic, Requires attunement, Damage, Combat, Special, Thrown

Item Tags: Damage Combat

just_a_simple_froeg

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