Made from a magical Grandfather Clock the Time Splitting Sword does exactly what it says it cuts through time. slimer at the tom and much wider near the bottom Laced with silver lining this heavy iron sword looks like an ordinary +10 greatsword but the power it emits tells a different story (Requires a base strength of 18 to hold).
Tranche future- Swinging out of range of your target you can add your strength modifier and with a DC 26 or higher attack roll you're able to cut in the future leaving an action attack (+ Strength mod to damage) in front of you (roll D20 with Advantage to see if it hits). This ripple effect cannot be seen unless 5 feet in front of it, this ranges around the front of the user and big enough so if any creature runs into, they cannot escape, and you'll be able to hear a clock begin to slow down as this effect
Marche dans le temps- Being at least 10ft in the air (must be falling) you can roll DC 20 + Dexterity modifier, with a 26 or higher you're able to move your walking speed and walk on air for that turn. If you're using attack action at the end its with advantage.
Temps de rotation- Using an attack action while in air you're able to send out spinning range slash attack adding an additional damage die.
Droit futur- Expanding 1 charge allows you to move your movement speed +10. If you land in a creature space and is an enemy, you can make a bonus action to increase damage and attack by +8 (The creature who are not using this weapon can see this happen. The only thing they see is the holder shift teleport forward).
péchés passés - Expanding all charges you're able to see where the creature in front of you stood 5 actions before. If the creature is within 10 feet of you, you're able to make a bonus action to attack dealing an automatic critical hit (this effect last until the creature uses its action 2 more times).
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Ignore: Unarmored Dex AC Bonus, Damage, Movement, Combat, Heavy, Two-Handed, Graze
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