Armor (plate), uncommon

Armour made from the cured bark of the Xyxl tree (a tree that can only be found in the deepest parts of the Savileerwood) is stronger and lighter than steel and posseses the unique ability to nourish its wearer. The source of the Xyxl tree's immense durability is the mithril particles it secrets in a rigid lattice throughout its wood. The art of curing the slow-growing Xyxl bark has been thought to have lost forever, as only a few denizens of Molaesmyr were ever taught the craft.

 

While wearing this armour, you may add your Dexterity modifier (Maximum of +2) to your AC. This suit of armour does not have a strength requirement nor does it impose disadvantage on its wearer.

Attunement: when you attune to this armour, it nourishes you, causing you to gain 2 temporary hit-points at the start of your turn and it gains the Nourish property

Nourish: The first time you are reduced to 0 hitpoints on a day you instead regain 2 hit points at the start of your next turn. After this property has been triggered, it can't do so again until the following dawn

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Jorkas

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