Weapon (dagger), unknown rarity (requires attunement by a rogue)

These twin daggers represent the power of duality and shimmer by rare metals they are made from, one with a blade of silver and the other of gold. The meaning of each has long been lost to time. When the two are wielded at the same time, the magical power within them comes to life.

When drawing or stowing these weapons, you can do so with a free action for both. Each of these magical daggers has it's own individual effects when used for attacks. These weapons do not have the magical effects unless wielded in both hands.

  • Silver. When you land a melee attack with this weapon and deal damage to a creature using your Sneak Attack feature, you gain temporary hit points equal to half the piercing damage dealt, rounded down. Temporary hit points gained in this way remain for one minute or until depleted. This weapon is silvered.
  • Gold. When you land a melee attack with this weapon and deal damage to a creature using your Sneak Attack feature, you gain inspiration to use once within the next minute.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: rogue, Finesse, Light, Thrown, Nick

StoriTellar

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