This magical staff appears to be made of rough wood, with carvings of a claw, hoof, and antler on one side at the center.
If attuned, the wielder gains the following benefits.
While holding this item as a staff, it counts as a magical quarterstaff with the Versatile property, dealing 1d6+STR (2d4+STR) damage, and the user ignores non-magical difficult terrain.
If the user grips the staff and rubs one or more of the carvings, as if drawing a weapon, this item changes form in one of the following ways:
Claw - the staff bends and a bowstring forms, turning this item into a magical longbow that deals 2d4+DEX damage and has the Ammunition property. Creatures hit with an arrow from this weapon leave a trail the user can instinctively follow for up to a number of miles equal to the users Wisdom modifier (minimum of 1).
Antler - this item shortens and splits into two halves, each functioning as a magical hammer or axe with the Light property and dealing 1d4+STR damage. While wielding one or both halves, the user can instinctively craft 1+DEX arrows per rest, provided they have access to suitable materials.
Hoof - this item splits along its length, forming netting, skids, and a pull rope, turning into a magical sled that allows the user to drag up to 75 times their Strength score. In this form, this item weighs only 30 pounds.
To return this item to its staff form, the user rubs the hoof and claw carvings at the same time.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Bludgeoning, Damage: Piercing, Damage: Bludgeoning, Damage: Slashing, small to large creature with at least two hands, claws, or other finely manipulating appendages., Utility, Shapechanging, Negates Difficult Terrain, Versatile, Topple
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/22/2019 2:19:25 PM
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22
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1
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1
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Coming Soon
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11/11/2019 5:25:36 PM
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21
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2
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1.1
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Coming Soon
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12/1/2021 9:17:54 PM
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150
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3
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1.11
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Coming Soon
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Version 1.2 adjusted attunement to account for different race types (fey, monstrosity, etc). In addition, provided a weight for the sled form, as it differs from the non-magical sled; and revised the maximum trail distance able to be followed to be connected to the users Wisdom modifier, with a set minimum.