Weapon (greatsword), artifact (requires attunement by a This elegantly long katana is the key to hell itself.)

This weapon has a +3 bonus to attack and damage rolls.

This Yamato has 5 charges to use on the following actions:

Homing Swords: Expend 1 charge as bonus action to create 6 ethereal swords that glow blue. You can shoot these at one target or multiple dealing 1d4+3 force damage each. These swords disappear upon impact.

Doppelganger: Expend 2 charges as a bonus action to create a devilish form of yourself behind you. This blue ethereal form takes the same actions you do, doubling the damage you deal. This form only lasts for 30 seconds before is dissipates out on existence.

Judgement Cut: Expend 3 charges as an action to cut the very fabric of reality. Every creature within 60 ft. of you must make a DC20 Dexterity saving throw taking 8d10 slashing damage on a failed saved or half as much on a success.

Gates of Hell: Focusing on this swords power and swinging the sword as if you were cutting a cross in the air will open a portal directly to hell. Anyone can pass through if you let them however once you pass through the portal closes.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Melee Attacks, This elegantly long katana is the key to hell itself., Heavy, Two-Handed, Graze

Mr_Shagadelic

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