Weapon (glaive), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Burst of Frost. When you expend a charge, this weapon can add additional cold damage equivalent to the weapon's damage die type for an entire round of attacks. You can use this ability equal to your proficiency bonus. 3 charges / day. Charges reset after a long rest.

Storm's Embrace. As a bonus action, you can expend a rage slot to increase the critical range of your next round of attacks to 18-20 on the die. If you score a critical hit, the creature must make a CON save DC 15 or else be encased in ice. The creature is incapacitated and movement speed is reduced to 0. The creature can make the save at the end of their turn in attempt to break out of the frost. You can use this ability equal to your proficiency bonus. 3 charges / day. Charges reset after a long rest. 

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Graze

Item Tags: Damage Combat

DCChambers03

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