A loyal follower of the god Thrym, Lakkar was gifted the Winterforge by his god, which channeled the power of the icy realms within the Elemental Chaos. With this power, Lakkar waged a unstoppable war of conquest throughout the Sword Mountains.
This weapon has 12 charges: You regain 1d6+3 charges at dawn
You are immune to cold damage when attune to this weapon
You are resistant to fire damage when attune to this weapon.
Thrym might: This battleaxe grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this battleaxe the target takes an extra 1d12 cold damage
Winter's hold: As an action you can spend 5 of the charges to create a blizzard in a 120ft radius. This blizzard deals 1d4 cold damage to each hostile creature to you at the start of their turn. This turns the area into difficult terrain expect you. And all creatures in the area are blinded expect you. The Blizzard last for 1 hour, you can use an action to dismiss.
Giant's boon:The weapon give you +2 to Strength. Additionally, you can now speak and read Giant.
Spells: Spend charges to cast the following spells save DC18: Ray of Frost(1 charge), Ice Knife(1 charge), Ice Storm(4 charges), Cone of Cold (5 charges), Wall of Ice (6 Charges), Freezing Sphere (6 charges)
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Immunity: Cold, Resistance: Fire, Melee Weapon Attack: Cold, Language: Giant, Bonus: Strength Score, Blinded, Versatile, Topple
Previous Versions
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