While it normally appears simply as a lighter, more agile version of the weapon it is based off, with the flick of a wrist, a Wired Weapon can become a massive whip. Whether the head detaches, the chain extends, or in more extreme cases, a blade breaks into joined segments, they are all incredibly deadly. You have a bonus to attack and damage rolls with this weapon, based on the rarity.
Additionally, as a bonus action, you can change the weapon between it's normal and wired forms. While wired, it has a reach of 15 feet, but any attacks made while within 5 feet of a target have disadvantage.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Disadvantage: Melee Attacks, Heavy, Two-Handed, Graze
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