Weapon (sickle), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This item may be used up to three times per long rest to cause a wind blast to bowl over an enemy. Upon a hit, a charge may be expended to cause an enemy to make a DC 13 STR saving throw, or be pulled forward 15ft, or knocked prone.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Light, Nick

Item Tags: Damage Combat

EgotisticalVampire

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