Weapon (greatsword), legendary (requires attunement by a Strength Score of at least 22)

Forged by the great Dao kings of old, this Blade was born to combat the Giants that ran rampant through the Elemental Plane of Earth. This giant golden blade is capable of storing and releasing immense amounts of energy in the middle of combat. The sheer weight of this blade causes it do deal 1d6 extra bludgeoning damage.

Attacks made with this weapon are considered magical for the purpose of overcoming resistances.

Use your Constitution Modifier when determining the Save DC and Attack Bonus with these spells

This weapon has a number of charges equal to twice your proficiency bonus. (4 at lvl 1, 6 at lvl 5, 8 at level 9, 10 at lvl 13, 12 at lvl 17)

This weapon gains charges as it successfully lands attacks in combat, these charges are temporary and are lost after 1 hour. Charges can be spent in the following ways.

Shockwave Strike: When you attack a creature and miss, you can spend 1 charge to cause a minor shockwave that deals Force damage to your target equal to your Strength Modifier.

Blessing of the Dao: As a bonus action you can spend 2-4 charges to cause magical energy to surround this blade for 1 hour.. Spending 2 charges gives this blade a +1 to attack and damage rolls, 3 charges makes it +2, 4 charges makes it +3. This effect is dispelled when you use Blessing of the Dao again.

Might of the Mountain: As an action, you can spend 5 charges to cast one of the following spells at 3rd lvl: wall of sand, spiritual weapon, erupting earth, maximillian's earthern grasp

Endurance of Earth: As a bonus action, you can spend 6 charges to grant yourself temporary hitpoints equal to your Constitution Score. When these hitpoints are completely used up, you erupt with crushing energy, all creatures of your choice within 10ft of you must make a Strength saving throw, on a failure they are pushed back 15ft from you and take 3d12 force damage. Those that succeed are not pushed, and take half as much damage.

Continental Control: As an action, you can use 7 charges to cast the bones of the earth spell.

Tectonic Crusher: As an action, you can spend 8 charges to cast the earthquake spell.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Bludgeoning, Strength Score of at least 22, Damage, Control, Combat, Warding, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2021 11:03:51 PM
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Item Tags: Damage Control Combat Warding

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