Weapon (dagger), unknown rarity (requires attunement by a Magic Item Name - Wyverns Wrath, Requires Attunement - True)

You can take 1 minute to milk the blade for Wyvern poison, expending 1 charge. The poison remains for 10 minutes, until an attack using this weapon hits a creature or the poison is removed from the blade. When the poison is used in an attack, the targeted creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 hour. The dagger has 4 charges, regaining 1d4 charges per long rest.
Further to the poison effects, the person the dagger is attuned to gains advantage on all survival, nature, or history checks regarding dragons or dragon-like creatures.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Advantage: Survival, Advantage: Nature, Advantage: History, Poisoned, Magic Item Name - Wyverns Wrath, Requires Attunement - True, Damage, Buff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Buff Combat

aidanjeffes

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