Wand, uncommon (requires attunement)

This wand is roughly a foot and half in length and made of a rough dark wood. The base is tipped with a dark metal point curved to resemble a spider's fang, the tip of the wand changing color and pulses with an eerie violet glow from beneath the wood. This wand has 7 charges. As an action, you can expend charges, up to an amount remaining in the wand, to summon the following arachnids. The spider remain for 1 minute, or until killed, or if additional spiders are summoned through the wand while previous spiders remain ( newly summoned spiders replace the previous ones). Summoner can use a Bonus Action to issue simple commands to any spiders they summoned.

  • 1 Phase Spider (5 Charges)
  • 1 Giant Spider (3 Charges)
  • 1 Giant Wolf Spider (1 Charge)

The wand regains 1d6 + 1 spent charges at dawn. If the last charge is spent, roll a d20. On a result of 1, the wand explodes into a mass of sticky webs covering everything within a 15 ft. radius causing the ground to become difficult terrain. Any creature within range when the wand explodes must succeed on a DC 12 Dexterity saving throw or be restrained, similar effect of a web.

TaAj88

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