Weapon (glaive), legendary (requires attunement)

The conception of the weapon itself revolves around several twists of destiny. The creation of the spear was ordered to a young Goliath by an evil God. The young man and his comrades tried to fight the deity, who wiped them out and spared their lifes to ensure its weapon creation. That day the young smith realized how powerless mortals could be against a God. In a final act of boldness, the man forged the spear. A spear meant to protect mortals, to face destiny and to kill even a god.

This beatiful double-headed spear is made of blueish steel. A vortex of wind swirls around both heads of the spear. The edges are covered with magical runes, and big Giant runes are carved into the steel. On the small head, "Windfury, the Godslayer" can be read. On the big one, "Even Gods can't scape destiny". The other tip of the spear is also a little blade.

You have a +3 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this spear, ferocious wind slashes burst from it, and the target takes an extra 1d10 slashing damage. Also, any attack made with the opposite end of the Spear deals 1d6 Piercing damage instead.

The wind itself: The moment you wield this spear it weight becomes 0.

Godslayer: While you hold the weapon. you are aware of the presence of Celestial creatures or any deities within 60 feet of you. You also can't be charmed of frightened by them and they can't reduce the damage dealt by this weapon by any means. When you hit a deity with an attack using this spear, the target takes extra 3d10 slashing damage from the wind slashes. Additionally, if the target is a Celestial or deity, Windfury, the Godslayer scores a critical hit on a d20 roll of 19 or 20.

Windfury: As an action, you flourish the weapon and then vanish to strike like the wind. You can attack any creature you can see within 60 feet. The number of attacks will be determined by the attacks you can perform with your attack action. You can distribute the attacks at your will between the targets chosen. The number of attacks can be increased with class features as Action Surge. When you finish your attacks, you can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed. This attacks ignore any type of disadvantage on attack rolls. Once you use this feature, it can't be used again until the next long rest.

Vortex: You can cast absorb elements at will. When you do so, the wind vortex absorbs the element and becomes stronger, the bonus damage in your next attack that comes from absorb elements becomes 1d10 and the duration becomes 1 minute instead.

Mortals fight together: Although this weapon is magical, it can be enhanced by spells like magical weapon or elemental weapon. Any bonus applied stacks up with the ones from the weapon.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Graze

Item Tags: Damage Combat

Requena115

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