you gain a +1 to attack and damage rolls with this magic weapon. additionally, when you hit a creature, you deal an extra 1d6 force damage and 1d6 thunder damage.
on a crit the target must make a dc 15 athletics check or be knocked prone. the target must be large or smaller of this effect to take place.
A long whip like iron chain with a fist sized chunk of a meteor attached to the end coated with tiny runes and pulsing with energy.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Thunder, Damage: Force, Weapon Property: Two-Handed, Bonus: Magic, Proficiency: Choose a Martial Weapon, Prone, monk who can attune to the thunderous meteor hammer by spending a short rest training with it , Finesse, Reach, Slow
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