The tide cannon, improving upon its smaller more subtle counterpart the tide slinger, is one of the most common weapons in Etharyn. With a large circular barrel, a massive chamber, and two handles, the tide cannon outshines its cousin in both damage and range, but suffers from its size and weight. The tide cannon is used mostly by those who are sent to war, the wall watchmen, and enthusiasts of the robust creation.
The tide cannon can hold twelve rounds, and must be reloaded when it runs out, which takes an entire turn to do so. When you slot elemental cartridges into the weapon, assign a number 1-12 to each element, and an equivalent amount if there is multiple of one element. Whenever you fire the weapon roll a d12, and whatever number you get is the element of the cartridge you shoot.
This weapon's range is 60/400ft.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Range, Ammunition (Firearms), Reload, Sap
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