Weapon (greataxe), legendary (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. If you take 5d10 damage from drinking your own blood after attuning the axe you gain the following permanent benefits: the attack and damage bonus you gain from this weapon increases to a +3 and once per turn you gain a damage bonus of 2d10 necrotic or psychic    

Curse. once per short rest you may use your action to curse an enemy and bless another, both creatures must be visible to you and they must be within 100 feet. the cursed creature has disadvantage on all attack rolls and if the cursed creature hits the blessed creature then it must succeed on a wisdom saving throw or become stunned until the end of it's next turn. the blessed creature has advantage on all attack rolls and if they hit the cursed creature then they do an extra 1d8 necrotic damage and regain the same amount of hit points.

First Blood. if you, with this weapon, reduce a creature's hit points below it's maximum hit points you get a free attack on the same creature (this attack does not affect any other attacks you may have on this round) this extra attack is at advantage on the attack roll and if it hits it counts as an automatic critical hit.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Combat, Cursed, Heavy, Two-Handed, Cleave

Item Tags: Combat Cursed

DAVINCICO

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