A weapon of the Zhentarim PsyKnights, this dagger is a piece of jagged obsidian whose blade is scribed with a maze-like pattern with no beginning or end containing intricate psychic patterns .
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Knack of the PsyKnight: When wielded by a Soulknife its damage is increased to 1d6.
Illusory copies: While attuned to this weapon the weapon has a number of charges equal to double your proficiency bonus. When you hit with this weapon you can as part of the attack expend a number of charges to create hard light copies from Psychic energy dealing 1d6 psychic damage for each charge expended
Plot Armor: While Ati is attuned to this weapon it does not consume an attunement slot
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Set: Attunement Slots, Bonus: Magic, Weapon Property: Finesse, Replace Damage Type: Piercing, by Ati, Summoning, Damage, Buff, Light, Thrown, Vex
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