Staff (quarterstaff), uncommon

A tipstaff is a quarterstaff made of ebony with a glowing blue tip. It can be used in all ways as a quarterstaff. The tipstaff has 7 charges. When you hit with it in a melee attack, you can expend a charge to paralyze the target unless it makes a successful DC 13 Constitution saving throw. A paralyzed character repeats the saving throw at the end of its turn, ending the effect on itself with a success. The tipstaff regains 1d6 + 1 charges each day at dawn.

You have a +1 bonus to attack and damage rolls made with this magic weapon. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

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