This weapon adds a +3 to attack and damage rolls.
As a action, you may hit one non-magical object ( this applies to objects that are being worn of carried ), that object is now destroyed and makes the wearer lose any benefits of that item.
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 14 damage of the weapon’s type.
This weapon deals a extra 1d8 necrotic damage.
Curse. When a non-evil person attunes to this item, they must make a DC. 23 wis saving throw and become Lawful Evil on a failed save or take 10d10 necrotic damage on a successful save.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Additional, Damage, Combat, Sap
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