You have a +1 bonus to attack and damage rolls made with the zombie dagger. On a successful attack with the zombie dagger the wielder may choose to consume a charge to activate the zombie daggers special attack. Special Attack. The targeted creature becomes Poisoned, & must succeed at a Constitution saving throw DC 15 to remove the Poisoned condition. The creature may attempt this save at the beginning of its turn, on any turn after it gained the Poisoned condition. Once all 20 charges are consumed, the special attack magic of the zombie dagger cannot be recharged, but it still remains a Dagger +1.
A Rogue attuned to this dagger gains 5 more charges for the special attack magic.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Poisoned, Rogue to gain 5 extra charges for the special attack magic {total 25}, All other classes have 20 charges for the special attack magic., Damage, Control, Combat, Finesse, Light, Thrown, Nick
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
1/20/2019 5:39:36 AM
|
3
|
0
|
1
|
Coming Soon
|
|
1/20/2019 5:42:42 AM
|
5
|
0
|
--
|
Coming Soon
|
|
1/20/2019 5:46:04 AM
|
4
|
0
|
--
|
Coming Soon
|
|
1/20/2019 5:50:09 AM
|
6
|
0
|
--
|
Coming Soon
|
Comments