Staff (quarterstaff), legendary (requires attunement by a Druid, Sorcerer, Warlock, or a Wizard.)

This staff is jet black. At the top of this staff are five dragon heads that branch off, each with a different color pair of gems where their eyes would be. Red, Blue, Green, Black, and White. You may spend your action to invoke this staff to summon a chromatic dragon wyrmling that is friendly to you and your allies for 10 minutes. Only one dragon wyrmling can be summoned at a time, if you spend your action to invoke the staff while a wyrmling is already summoned, that wyrmling will vanish into dust. A wyrmling shares its initiative count with you but takes its turn after you. The staff can only be invoked 3 times per day. The staff regains all charges at the next dawn. You gain a +3 bonus to attack and damage rolls made with this staff. 

Roll a D10 to determine which wyrmling you summon. 

1-2:  Black Wyrmling-Acid

3-4: Blue Wyrmling-Lightning

5-6: Green Wyrmling-Poison

7-8: Red Wyrmling-Fire

9-10: White Wyrmling-Cold

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Druid, Sorcerer, Warlock, or a Wizard., Damage, Combat, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2022 8:38:08 AM
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1
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1/30/2022 9:26:18 AM
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1.5
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Item Tags: Damage Combat

Psyycho94

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