This weapon uses Double-blade scimitar as its base weapon damage. However, this weapon has its properties as a rapier and is treated as such.
Shaped in the silhouette of God of Vengeance's horn, this fist-glaive has 2 layers of vibrated blades mounted on the front side of the weapon. From close up, you can feel the heat of a god's fury when the blades clash with each other.
+2 to attack rolls and damage rolls
Wrath of Flames Every time you successfully damage an opponent on combat, deal an extra 2d6 of fire damage that will also be inflicted to the user as if the enemy melee attacks the user.
Echo of Vengeance On your turn, you can choose to shake the weapon as part of your bonus action. Enemies between 50 feet from you have to succeed a Wisdom saving throw (DC 20) or become frightened. Frightened enemies must move away from you at half speed on their turn. This effect will last for 5 minutes or until they succeed a Wisdom saving throw at every end of their turn. You can use this effect once every long rest.
Magic Imbue This weapon also functions as a spell focus for the user.
Sargonnas' Pact This weapon cannot be removed except all of the contract between the user and Sargonnas is removed. As long as this weapon is attuned, the user is unable to switch to the other weapons.
Curse of the Bloodlust Each time the user damages a creature with this weapon, roll a Wisdom saving throw. If the user succeeds, it gets 1 corruption points, else it gets 2 corruption points. Kills will grant 5 if succeeds, 10 if fails.
The effects at certain threshold will be as follows:
- 0-19: No significant effect. Save throw DC 16
- 20-39: Iris will turn yellow with a hint of red along the edges. Advantage on Intimidation checks. Save throw DC 18
- 40-59: The mark of condor wings will be shown on the user's back. Every turn, user can choose to surrender to the weapon and let the wrath of Sargonnas takes over and you can attack two additional times. If this effect is used, the corruption point gained is doubled and you lose your bonus action. If you use bonus action beforehand, you cannot activate this effect. Save throw DC 20
- 60-79: You become more feral in nature and you gain the flaw "Everyone is going to hurt me unless they have proven me otherwise". At every start of the user's turn, it has to succeed Wisdom saving throw (DC 15) or use the attack command against a target who is in immediate range of your weapon. If there are multiple targets, the target will be chosen at random. If there is no target, the user will stay in place and do nothing. Save throw DC 22
- 80-99: Horns starts to grow from the user's head. At every start of the user's turn, it has to succeed Wisdom saving throw (DC 20) or use the attack command against a target who is the closest with the user. If there are multiple targets with the same distance, the target will be chosen at random. If there is no target, the user will stay in place and do nothing. Save throw DC 24
- 100: Sargonnas takes over the user's body. The mark burns with flames and giant fiery condor wings sprout out from the user's back. It has a flying speed of 60 ft. The user no longer has control of its own body as bloodlust completely devours the user. Until the user is unconscious, it will keep on attacking anyone closest to the user regardless of range (movement will still apply) Once unconscious, the user will stay unconscious for 24 hours before it rises again with full health with the same bloodlust unless the corruption points are removed. During this period, the recoil of this weapon has no effect.
There are spells that can remove corruption points. They are listed as following (Ignore spell level on cast):
Remove Curse - 10 points
Greater Restoration - 20 points
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Sargonnas' follower, Damage, Debuff, Combat, Cursed, Finesse, Vex
Previous Versions
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1/22/2019 5:04:35 AM
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