This magical sword hails from the sacred realms. It has a
noticeable crack running through its blade.
Sentience. The zeta sword is a sentient neutral good weapon
with an Intelligence of 18, a Wisdom of 20, and a Charisma of
18. It has hearing and darkvision out to a range of 60 feet.
The weapon communicates telepathically with its wielder
and can speak, read, and understand Common and Kai.
Personality. A lecherous kaioshin is trapped within the zeta
sword. The weapon is very self-centered and possesses a stern
attitude, but will compliment its wielder on their potential
should they show the promise to grow stronger.
Sacred Realm's Mightiest Sword. This magic longsword
grants a +3 bonus to attack and damage rolls made with it.
Additionally, when you make an attack with the
longsword on your turn, you can increase the range of the
attack up to 120 feet. This property of the zeta sword can't be
used again until the next dusk.
Random Properties. The zeta sword has the following
randomly determined properties:
• The sword has 1 major beneficial property.
• The sword has 1 minor beneficial property.
Spells. The zeta sword has 10 charges. While holding it, you
can use an action to expend 1 or more of its charges to cast one
of the following spells (save DC 18) from it: guiding bolt (1
charge), clairvoyance (3 charges), word of recall (6 charges). The
sword regains 1d6 + 4 expended charges daily at dawn.
Destroying the Sword. To destroy the sword, it must be
turned to stone by the spit of a makaioshin and then, while
still petrified, struck against a cube of katchin.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Kai, Versatile, Sap
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