Winding up the shaft of this polearm is an intricately detailed carving of a black dragon. The single-edged blade gleams with a faint eldritch light. The glaive deals an extra 1d6 acid damage to any creature it successfully hits.
Demoralizing Blow. The first time you hit a creature with the glaive it must make a DC 15 Wisdom saving throw or become frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Demoralizing Blow for the next 24 hours.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Acid, Frightened, Heavy, Reach, Two-Handed, Graze
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2/3/2022 10:34:28 PM
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