Weapon (dagger), legendary (requires attunement by a Rogue or a Creature with the "Mage Slayer" Feat)

This Dagger is made from the Ivory of the Horns of the Arch-fey Minoan the Madness 

This Dagger has a +2 to Attack and Damage Rolls and at the End of a Long Rest you may Choose its Damage Type between Piercing, Slashing and Psychic Damage

As a Reaction, If a Creature within Throwing Range of this Dagger Attempts to Cast a Spell you May make an Thrown Weapon Attack against this creature (With Disadvantage if you are in Melee with the Creature or it is out of the First Range Increment of the Dagger (Which in this case is 60/80). If you hit the Creature with this attack it must roll a Wisdom Saving Throw DC Equals 10 + the Daggers Magic Bonus + Your Proficiency Bonus or Suffer the Effects of the Anti-Magic Field Spell until the Beginning of its next Turn.

Once you have used this feature the Dagger Returns to your Hand and you may not use this feature until the next Dawn

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Rogue or a Creature with the "Mage Slayer" Feat, Finesse, Light, Thrown, Nick

Previous Versions

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2/22/2021 9:57:49 PM
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