A strong bow nearly 6 and half feet in size. The handles are made from fine white wood, while the body of the bow features a splay of dragon scales that are white, gold, and blue in color.
This weapon has a +1 bonus to hit and to its damage, and all damage deal by this weapon should be considered magical for the purposes of overcoming resistances.
This weapon has a number of charges equal to the user's proficiency modifier. These charges are restored each dawn, and may be used to perform the following actions, each of which costs 1 charge.
Wyrm's Breath: As an action, the user may fire an elemental bolt that deals damage to all creatures within a 30 ft cone. The user may choose either Cold, Fire, or Lightning Damage. This attack requires anyone in the cone to make a Dexterity Save of DC 16, taking [roll]4d8[/roll] Damage on a failure or half as much on a success.
Nature's Wisdom: You may grant yourself advantage on one ability check that uses Wisdom. You may decide to do so after you roll the check, but before the DM tells you whether or not the roll has succeeded.
This weapon also has an enchanted bowstring. Activating the bowstring causes the user to take [roll]1d4[/roll] force damage. The bowstring is then active for the next minute, causing all attacks with the bow to deal an extra 1d4 Force Damage. This ability can be activated any number of times.
Drake Bond: As a bonus action, you can sacrifice part of your health to support your drake. You suffer [roll]3d6[/roll] damage, which cannot be reduced in any way. Your drake then recovers HP equal to double the amount of damage taken.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Force, Expertise: Survival, by a ranger., Ammunition, Heavy, Range, Two-Handed, Slow
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