Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear
You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear
Here's a helpful (unofficial) guide for magical item costs: https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view
According to the guide, a Cloak of Protection is 3500 gp.
There is no +2 version of the cloak. But when you have the cloak in your inventory, clicking on it should show a box labelled Costumize in which you can override certain aspects.
<3
I can see requiring attunement for a cloak of protection. It requires extra practice and experience with a cloak to fight in one. I say this not as a SCA veteran or a real life combatant or anything, (though I think they'd probably agree with me) but I have had experience in stage combat and stuntwork.
A cloak, unless you're used to it, gets in the way. People think of them as just another piece of clothing, but it's easy in a fight to get tangled in your cloak if you're not used to wearing one when you're fighting. If you watch swashbuckling movie, you'll see people with cloaks often take them off before the fight starts, to keep them out of the way. Shorter cloaks are less potentially restrictive, but a knee to floor length cloak can throw you off as you're trying to draw a sword or pull any weapon off your belt, and unless you've cut a hole or otherwise made preparations, say goodbye to trying to pull something out that may be strapped across your back.
Of course, you can make preparations, practice with the cloak, learn its weight and feel and how much it swirls about you, spar in it to get used to how it moves when you throw spells or swing weapons or what have you... But that's what I think of attunement as in the first place. Getting used to something new and incorporating it into your own style.
One of my favorite items to give monks.
It (and the ring) directly improve YOUR defenses and abilities. It's not some impenetrable cloak. It's boosting all of your defensive capabilities. You drink something you shouldn't, it helps you resist the effects. A dragon breathes fire at you, it helps you react in time to get out of the way. Vines lash out and attempt to bind you, it gives you the strength to break free. Someone shoots an arrow at your face, it helps you react in time to protect yourself or just straight up erects a forcefield that slightly redirects attacks.
It requires attunement because it's imparting a magical effect onto YOU. Without attuning to it, it's just a nice cloak. If you want to make an armored cloak, go for it, but that would absolutely require some bizarre proficiency if you ask me. If wearing some leather armor or strapping a shield to yourself can impart disadvantage on all checks, saves, and STR/DEX attacks and prevents the casting of spells without proficiency, I can't imagine how you would justify getting as much protection as leather armor with a cloak that doesn't count as armor, unless you say the wearer has trained extensively to actively block incoming attacks... And even then, no +1 to saves...
The ring is rarer because--like you said--you can wear other rings with the ring, and it's much less obvious. You can wear a ring basically anywhere without arousing suspicion. While going to an event where weapons and the like are not allowed, it would be far more likely that they ask you to remove your cloak than a ring, and if that's a risk, pop it in your mouth or something. I think the big one, though, is that you can wear all of the magic rings you could possibly need without issue... You probably need to pick one cloak, though... And there are a lot of cool cloaks...
Armor +1 does not require attunement. Neither does the shield, true, but now we're back to the slot issue. A shield takes up a hand. Bow? Crossbow (loading)? Two handed weapon? Free hand for spells with somatic but no material components if you're holding a focus? Versatile damage? Dual wielding? Interacting with objects while holding something? Nope. Can't do it with a shield. The shield proficiency is also (a bit) less common than armor. Meanwhile, finding the armor you would normally use with a +1 enchantment is literally just a free bonus to your AC.
It just doesn't exist even if it should
Very simple, very effective, very affordable. Useful to any build. S-tier item.
cool
Yeah it make no sense for this to be uncommon. Definitely a rare item.
does a cloak count as Armor for unarmoured defence
Lol
1200 gold (cost)
No, this is a Wondrous Item, Armor is a separate magic item category.
great as an add on if you really want a lot of ac and acts as a cape so it looks cool
I approach Attunement the same way... only items of great power / require mental connection require Attunement in my world
You can only attune up to three items and not duplicate items so one ring, one cloak still awesome (reply to earlier item)
Is it made of leather (leather crafter) or cloth (weaver) or tinkering or your choice for crafting with arcana and tool proficiency ?
If I were DMing I'd say it's your choice. The idea with most magic item crafting is that you're crafting a mundane item and applying some magical effect to it. Cloaks in general can be made of various materials, so I'd say it's up to the crafter what they want to make the mundane item out of.