Weapon (revolver), very rare (requires attunement)

You have a +5 bonus to attack and damage rolls made with this magic weapon. Whenever you kill an enemy and then reload a few of the shots will cause additional damage. Critical hits cause an Fire Explosion with a 10ft ER of effect.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

Gotreckghost

Comments

Posts Quoted:
Reply
Clear All Quotes