Weapon (longsword), uncommon (requires attunement by a Barbarian who swears their oath from the giver of this blade.)

The Vargr is an old barbarian relic, stricken from history and long forgotten. It’s design is one of a kind, and represents the will of the Wolf. The gems that are used for its eyes glow brilliantly showing that the spirit with waits patiently to be released.

Sworn Loyalty. Once you have attuned to the weapon to yourself, you can't be disarmed of Vargr unless you are incapacitated. If it is on the same plane of existence, you can summon that it as a bonus action on your turn, causing it to teleport instantly to your hand.

Stand As One. While fighting a target alone with no other enemies or allies within 5 feet of you or your target you gain a +2 to your damage rolls. Additionally, if the target is bloodied, when using your Reckless Attack you gain a +1 to hit and damage. This effect can only be used up to your proficiency modifier per day.

Summon Ancient. You summon a spectral [creature]wolf[/creature] as a action that follows every command given to it, it shares your initiative, going after you in turn order. If it is to fall on the battlefield it is instead returned back into the sword to recuperate. It can only be summoned once per long rest, and stays active until slain. 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Barbarian who swears their oath from the giver of this blade., Versatile, Sap

OmniLich

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